Monday 2 October 2017

Hallowe'en Sale!

Hallowe'en Sale


Its that time of the year when everyone's thoughts turn to those things which go bump in the night!

In order to help you make this Halloween extra spooky, Gethsemane Games has placed all of our 'Haunts and Horrors' Gothic horror line PDF products on sale for just £1, that's One British Pound (actually, make that ninety-nine pence, we really love Hallowe'en!).

Happy Hauntings!



http://www.rpgnow.com/browse/pub/3429/Gethsemane-Games



Haunts And Horrors 2nd ed.


There are many dark and desolate places in the world. Places where the Haunts and the Horrors lurk, waiting to prey upon the unwary. Where practitioners of magic indulge in their dark arts, for good or for ill.

Step from the present into the gas-lit world of the 19th century, or investigate the paranormal mysteries of today Face the supernatural horrors from the folklore of many diverse cultures, and struggle against creatures beyond common philosophies, the haunts and horrors that plague ' nightmares.

Haunts and Horrors is a flexible horror RPG intended to let GMs set their games in any period of history they choose, from the Georgian period to the modern day.



Suffer Little Children

http://www.rpgnow.com/product/134145/Suffer-Little-Children?cPath=5782_27281

What dreadful curse haunts the dreams of the children of Enfield such that they fear the embrace of sleep?

What foul thing moves them to terror?

Unable to find any physical cause the town doctor turns to the alienists at the Sanatorium for help, yet even they are baffled by the strange malady that sweeps through the town bringing night terrors and fearful dreams to the young.

In north-west England during the reign of Her Royal Highness

Queen Victoria, something terrible troubles a sleepy village.
A strange white figure is seen in the night.



What terrible secret of the town's past is behind the mystery?

Or is the new waterworks to blame, as so many claim?



And what role does the crumbling folly in the grounds of the high house have to play in all of this? Built from stones so ancient they have seen the dawn of man, inscribed with ancient symbols of a lost culture.

Could that hold the key?



In “Suffer Little Children” the players must unlock these secrets and defeat a foul enemy with the aid of unlikely allies and beset with terrible dreams and visions of their own.



The Curse of Amun Menetnashte

http://www.rpgnow.com/product/205657/The-Curse-of-Amun-Menetnashte?cPath=5782_27281

For over two thousand years a forgotten Egyptian Sorcerer has lain at rest within his tomb, lost beneath the sands of Egypt. Until now.

Unwittingly the Percival-Papadokis expedition have awoken the Sorcerer from his slumber and his restless Ba and Ka, aspects of his spirit self, seek restitution for an ancient wrong.

Drawn into the events that result from the awakening of the once forgotten Amun Menetnashte the player characters find themselves enmeshed in a struggle against ghostly apparitions, an undead mummy and ghouls. Worse yet, they must satisfy the conditions of a powerful magical spell or die, becoming the latest victims of...



...The Curse of Amun Menetnashte.



Blood Money

http://www.rpgnow.com/product/112090/Blood-Money?cPath=5782_27281

“Blood Money”, an adventure set in England during the early years of Queen Victoria's reign. The old coaching inn “The little drummer boy” has seen better days, the advent of the railways has hit the inn's custom, but perhaps not so much as the tales of a strange phantom horseman that plagues the highways around the inn.

Who, or what is the dark form that haunts the roads and moors around the old coaching inn "The Little Drummer Boy" and what is the cause of its hatred for the Johnstons?


The Ahriman Tablets

http://www.rpgnow.com/product/215460/The-Ahriman-Tablets?cPath=5782_27281

Set in Egypt in the 1870's 'The Ahriman Tablets' can be either a stand-alone adventure or an interesting follow up to 'The Curse of Amun Menetnashte'.

A curious find among the trade goods of the Bazaar sets the party on an arduous journey into the Kharga Oasis region of Egypt in search of a long lost temple. Thought to be a Zoroastrian fire temple dating back to the Persian occupation of Egypt, the temple hides a dark and sinister secret.

To reach their goal the party must face the hazards of the desert, both real and preternatural as a malevolent force seeks to deter them from uncovering the ancient hidden truths locked within the sand-choked ruins. Pitted against the creatures of desert folklore, the harsh conditions of the Kharga Oasis and their own self-doubt the expedition's tribulations have only just begun for once they find the ancient site their excavations are troubled by yet more mysterious occurrences. The dark spirits that have lain forgotten beneath the desert sands have awoken and regarded the expedition with malevolence as they seek to keep the interlopers from learning the truth of this place.

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