This section details a slight alteration to the fear test mechanic for earlier versions of our games. This version will now be the cannon and will appear in all future Gethsemmane Games RPGs.
It is inevitable that your characters will encounter things which cause them fear, sooner or later. Whenever a character is confronted by a frightening or horrific creature, situation or event the character will need to make a “Fear Check”. A fear check is a type of WIP saving throw. The character must try to roll under his or her usual (ie undamaged) WIP+Current WIP, on d%.
Fear Save = Undamaged WIP+Current WIP
If the character passes this roll, then (s)he has been able to fight down the terror and can continue to function normally. However, if the character rolls higher than their WIP, then (s)he will grow frightened and will suffer some WIP loss and some other effects. WIP points lost this way can be recovered normally.
When a character fails a WIP test, the amount that (s)he failed by is referred to as the “Fear Strength” Look up the “Fear Strength” on the “Fright Chart” (located at the end of this section) to see what effect the character suffers as a result.
Fear Factors
Some creatures have a FF listed in their statistics. Other events or experiences may also have a FF at the GM's discretion.
Whenever a character makes a Fear Check, the “Fear Factor” of the creature or event which caused the fear check should be applied as a penalty to the characters chance of passing the fear test.
Effects of
WIP Loss
The loss of WIP can
have a significant effect upon a character and the exact nature of
this effect depends upon how much WIP the character has lost.
Frayed
Nerves;- whenever a character
loses 6 or more points of WIP in a single combat round his nerves
become frayed. The character becomes easily upset, irritable and
moody. These effects last until the character has a good nights sleep
(8 or more hours) or until some one passing a “Psychology” roll
spends half an hour soothing the characters nerves.
Temporary
Insanity;- When a characters
WIP falls to half their usual WIP or less then they go temporarily
insane. The character gains a phobia, mental or emotional drawback
which lasts until their WIP recovers to more than half their usual
score.
Permanently
Insane;- If the characters WIP
ever drops to less than 10 the character gains a mental or emotional
drawback permanently. (Unless a good psychologist can cure them at a
later date). This drawback is not lost when the character regains
their WIP.
Catatonic;-
Should a characters WIP
ever fall to 0 or less the character will become catatonic. A
catatonic character is unable to act or even speak independently and
becomes passive, as if they were a automation. This lasts until the
characters WIP is restored to at least half of their usual level, at
which point they become permanently insane (see above). In addition,
the WIP of the catatonic character is permanently reduced by 1 point.
Final
Fear Strength
|
Fear
level
|
Effects
on the character
|
0
(Zero) or less
|
Worried
|
IL
is halved for 2 rounds. Lose 1 point of WIP
|
1
to 10
|
Alarmed
|
Character
may take no offensive action this round and loses 2 points of WIP
|
11 to 20
|
Mildly frightened
|
Character
may take no offensive action this round, IL is halved next round
and loses 1-5 points of WIP
|
21 to 40
|
Harrowed
|
Character
may take no offensive action this round, IL is halved next round
and loses 1-10 points of WIP
|
41 - 60
|
Scared
|
Character
may take no offensive action this round, IL is halved next round
and loses 1-10 points of WIP. Suffers 5% to all skills for 1-5
rounds.
|
61 to 80
|
Cowed
|
Character
may take no offensive action this round, IL is halved next round
and loses 2-20 points of WIP. Suffers –5% to all skills for 1-5
rounds
|
81 or more
|
Fear struck
|
The
character loses 2-20 WIP and will either flee, faint, hide or
vomit for 1-5 rounds depending on circumstances and the GM.
|
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