Tuesday 9 May 2017

(Spelldancer) New Creature! The Flying Shroud

Flying Shroud
STR           SIZ           AGL        PER           LUC        WIP
10-25        10-20        30-50        40-85        10-30        10-30
Armour;-     1 point hide on head and body
Attacks;-    Bite    30-65%    KP; 20 + Poison
                   Grapple 55-75%    Pin
Description; - These giant brown creatures can grow to a considerable size, the largest examples have a wingspan of well over 10 feet.  Their ears are large and funnel-shaped, and they have large, round eyes, above oval sensor pits that allow them to see into the infrared.  Their large mouths have two long, needle sharp fangs.

Habitat; - Flying shrouds initially evolved in the eastern, temperate, regions of Eroon.  Since then they have expanded west and can be found in temperate areas and sub-tropical forest regions of places like the kingdom of Aarr.  They avoid arid regions, such as Thule and the southern Steppes.

Behaviour; - Flying shrouds live in dark areas, such as caverns or under dense forest canopies, and in colonies of between 10 and 50.  They hunt at night and are carnivorous, hunting warm-blooded animals.  On their own, these animals will not attack anything larger than themselves, however, in groups, they will happily attack much larger prey, and there are many stores of small parties of humans or other beast men being attacked by a flock of these creatures.

 When attacking, they will swoop down on prey and attach themselves to their victim.  Only the first bite is poisonous, as their poison sacks only contain enough poison for one dose every 24 hours.
Once they have bitten a victim they will remain attached to their prey, usually trying to wrap their wings about the victim (treat as a wrestling hold) whilst they try to worry at the wound (giving them +15 to hit, and resulting in each wound after the first being to the same location).

Special abilities; -  As mentioned, the first bite of the flying shroud injects a toxin with a POT equal to the creatures SIZ.  The poison takes effect in 1-4 Cr.

Result Effect
W The toxin has no effect on the victim

L The toxin causes sluggishness in the victim for a period of 1-10 minutes. The victims AGL and IL fall to three-quarters of their usual level during this time.

M The toxin causes intense sluggishness in the victim for a period of 2-20 minutes. The victims AGL and IL fall to three-quarters of their usual level during this time.

H The toxin causes intense sluggishness in the victim for a period of 2-20 minutes. The victims AGL and IL fall to half of their usual level during this time.

S The toxin causes the victim to become completely immobile for the period of 1-5 Combat rounds.  During this time the victim is conscious but unable to move any muscle.

C The toxin causes the victim to become completely immobile for the period of 1-10 combat rounds.  During this time the victim is conscious but unable to move any muscle.

F The toxin causes the victim to become completely immobile for the period of 2-20 combat rounds.  During this time the victim is conscious but unable to move any muscle.

Hit Location;-
Roll Nit location
 91-00 Head
70-90 Left Wing (Limb)
51-70 Right wing (Limb)
21-50 Body
11-20 Tail (Limb)
06-10 Left leg
01-05 Right leg

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