Adjules
Type: Independent
Things
Among
the Tuareg people of the Sahara Desert region in North Africa there
are legends of strange canine beings. These creatures, variously
known to the Arabs and the Tuareg nomads as Adjules or occasional
Kelb-el-khela.
Adjules
hunt in packs and are believed by some to have the ability to sew
discord among local populations in order to make prey easier to hunt.
Some students of folklore insist Adjules do not hunt humans, while
others disagree.
Adjules
are extremely rare and tend to be found in and around the Sahara
desert especially near Mauritania, the majority of sightings are
dismissed as African Wild Dogs, and they do bear a striking
resemblance to them form a distance. When seen up close however the
creature's unatural nature becomes more common. The patterns on an
Adjules fur seem to shift slightly and disconcertingly as one watches
while its eyes seem to be windows into dark and terrifying realms
beyond our reality.
STR;
25-35
SIZ;
10-35
AGL;
20-50
PER;
30-50
LUC;
25-40
WIP;
30-45
Attacks:
Bite 60% or more KPA 18 Worrying
Armour:
None
Preternatural
Abilities
Emotional
Projection
Range;- line of sight Area of effect;- 1 person Duration;- 1 minute
per point of the users WIP Initiative penalty;- -3 IL
Psychic Drain
Psychic Drain Range;- 3 meters Area of effect;- 1 person Duration;-
Instant. Initiative penalty;- -2IL
Translocation
Range;-
1 meter per point of the users WIP Area of effect;- Self Duration;-
Instant Initiative penalty;-N/A
Other Abilities
Adjules
can regenerate, recovering 1d10 lost HP each round. Also once each
round the most severe wound they have will reduce by one step. This
can result in broken or destroyed limbs functioning again.
This
ability stops once they Adjule is dead.
Adjules
are susceptible to magic and psychic attack as well as normal weapons
and injuries. They do not suffer from extremes of cold or heat.
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