Thursday 8 November 2018

News Regarding The Entropy Effect


The long-anticipated modern era, reality-bending SF/Horror RPG 'Entropy Effect' was originally scheduled for 2017 but was held put on Hiatus due to unforeseen health issues experienced by one of the authors and the family bereavement we suffered.

In late 2018 we took the decision to extensively re-write the combat system, a change that would speed combat up and minimise the need for players to do mental arithmetic.  Gone is the 'The amount you hit by effects your Stopping Power'. The result is, we believe, a much better, more streamlined combat system  Of course, as is the way with game design, this change had knock on effects and M R McGowan and I have had to rewrite most of the game.  Again the result is a vast improvement on what we already thought was a good game.  Now, it is even better!

While we were re-writing the game any way we decided to expand it a little too.  Adding rules for interrogation, new psychic abilities and new creatures to torment your players with.  What is more, we are adding one of the playtest scenario's to the rules system, along with a sample character, Frank Stafford, who you can see being designed in the examples of character creation across the section.

The playtests for this launch on Tuesday and, all being well, we hope to finally bring this fantastic, dark, evocative game to you in 2019.

In addition to the rules, we will be releasing a quickstart version of the game with sample scenrio.  This will include four pre-generated characters and just enough of the core mechnics o let you play the scenario 'Sharp Teeth PRetty Teeth'.  It will be released before the core rules which in turn will include the adventure 'Talbot's Syndrome' - the follow up to Sharp Teeth Pretty Teeth.

Further adventures for 'The Entropy Effect' will be released through the year.

You can read more about 'The Entropy Effect' here soon.

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