Showing posts with label News. Show all posts
Showing posts with label News. Show all posts
Thursday, 8 November 2018
News Regarding The Entropy Effect
The long-anticipated modern era, reality-bending SF/Horror RPG 'Entropy Effect' was originally scheduled for 2017 but was held put on Hiatus due to unforeseen health issues experienced by one of the authors and the family bereavement we suffered.
In late 2018 we took the decision to extensively re-write the combat system, a change that would speed combat up and minimise the need for players to do mental arithmetic. Gone is the 'The amount you hit by effects your Stopping Power'. The result is, we believe, a much better, more streamlined combat system Of course, as is the way with game design, this change had knock on effects and M R McGowan and I have had to rewrite most of the game. Again the result is a vast improvement on what we already thought was a good game. Now, it is even better!
While we were re-writing the game any way we decided to expand it a little too. Adding rules for interrogation, new psychic abilities and new creatures to torment your players with. What is more, we are adding one of the playtest scenario's to the rules system, along with a sample character, Frank Stafford, who you can see being designed in the examples of character creation across the section.
The playtests for this launch on Tuesday and, all being well, we hope to finally bring this fantastic, dark, evocative game to you in 2019.
In addition to the rules, we will be releasing a quickstart version of the game with sample scenrio. This will include four pre-generated characters and just enough of the core mechnics o let you play the scenario 'Sharp Teeth PRetty Teeth'. It will be released before the core rules which in turn will include the adventure 'Talbot's Syndrome' - the follow up to Sharp Teeth Pretty Teeth.
Further adventures for 'The Entropy Effect' will be released through the year.
You can read more about 'The Entropy Effect' here soon.
Saturday, 24 February 2018
Update and News.
Two items of news for you all today.
The first is an update on Ekanath, my cat. Thanks to everyone who bought products in the Ekanath benefit sale or donated money to his blog or GoFundMe page. Ekanath is a lot better than he was but is still poorly. He is an inpatient at the vets for the second week now (Moving into a 3rd on Monday) where they are draining his chest daily. Although he has responded well to the antibiotics there is still fluid in his chest and until they can reduce that to almost zero they do not want to discharge him home again. We are all terribly worried about him.
Secondly,
Customers who are on our DriveThruRPG, RPGNow or WargamesVault mailing lists usually receive an email update whenever we release a new product. Currently, there is an issue with the OBS mailing system which handles these emails and no one is receiving them. Similarly, we are not receiving sales notifications or any other notifications we would usually receive through these sites.
This has had quite an impact on us as a small indie company. 90% of our sales come from previous customers responding to these emails. We will continue to update customers about new releases here, but if you usually rely on getting an email via one of the above-mentioned sites (or any other One Book Shelf operated site) then please keep an eye on this blog for updates until this issue is resolved.
If you send us a question via any of our product pages on any of those sites we will not be informed about it via email and hence will probably not know. Please email any questions directly to us at gethsemanegames@gmail.com
We are sorry for the inconvenience.
The first is an update on Ekanath, my cat. Thanks to everyone who bought products in the Ekanath benefit sale or donated money to his blog or GoFundMe page. Ekanath is a lot better than he was but is still poorly. He is an inpatient at the vets for the second week now (Moving into a 3rd on Monday) where they are draining his chest daily. Although he has responded well to the antibiotics there is still fluid in his chest and until they can reduce that to almost zero they do not want to discharge him home again. We are all terribly worried about him.
Secondly,
Customers who are on our DriveThruRPG, RPGNow or WargamesVault mailing lists usually receive an email update whenever we release a new product. Currently, there is an issue with the OBS mailing system which handles these emails and no one is receiving them. Similarly, we are not receiving sales notifications or any other notifications we would usually receive through these sites.
This has had quite an impact on us as a small indie company. 90% of our sales come from previous customers responding to these emails. We will continue to update customers about new releases here, but if you usually rely on getting an email via one of the above-mentioned sites (or any other One Book Shelf operated site) then please keep an eye on this blog for updates until this issue is resolved.
If you send us a question via any of our product pages on any of those sites we will not be informed about it via email and hence will probably not know. Please email any questions directly to us at gethsemanegames@gmail.com
We are sorry for the inconvenience.
Monday, 6 November 2017
GM's Map #31: Secret Underground Laboratory Out Now!

What sinister experiments are taking place in the secret laboratories deep beneath the ground?
What secrets lurk there that could save or damn mankind?
This map pack details a 4-storey secret laboratory complex with security, accommodation and several labs in which various nefarious experiments can take place.
Or perhaps the laboratories are humanities last best hope to stave off global disaster?
Whatever is going on down there, one thing is for certain, someone else wants to know about it.
Since the enlightenment humanity has had a love hate relationship with science. It has driven our culture and our development, expanded our knowledge, extended our lie expectancy, eradicated certain diseases, improved our ability to fight other diseases. It has given us modes of transport and communication that have effectively shrunk our world. The knowledge we have gained has revolutionized every aspect of our lives. Yet, from the early days many have also viewed it with suspicion. From those who saw it as a challenge to religion or a blasphemy against god to the Luddites who saw the rise of industrialization as a threat to their livelihood. Much of our science fiction, even from the early days of the genre, has warned of the dangers of meddling in things we do not entirely understand or which may be dangerous and mysterious. Mary Shelley's 'Frankenstein' (which itself is in part inspired by a far older story, as evidenced by its subtitle 'A modern Prometheus') is a famous example but our literature is littered with examples. The American sci-fi of he 50s cautioned us against robotics and atomic physics (just listen to old episodes of classic radio drama such as X Minus one or Dimension X for examples).
Our horror and post-apocalyptic literature are also littered with examples of the science run amok theme.
It isn't all negative, of course, in superhero literature scientists are often the villains but are also often the heroes or the cause of how a hero comes to be. In many SF or disaster tales, it is a band of plucky scientists working around the clock in a secret laboratory that are often depicted as humanities only hope of survival.
With these things in mind, the potential for a secret laboratory complex in RPGs is staggering.
The PCs may represent the secessionist, trying desperately to hold back some global disaster or simply trying to escape the facility as some menacing alien dimension rips its way into our world it the theoretical physics laboratory (one for the 'Pandora's Wake' players among you, perhaps?).
They may be a band of covert operations specialists tasked with raiding the laboratory and learning its secrets for a rival government or corporation.
Perhaps they are escapees who had been held here, destined for a ghastly fate as experimental subjects?
Let your imagination run riot.
If you come up with a particularly interesting idea for how to use this map, we would love to hear about it! You can email us at gethsemanegames@gmail.com and let us know. If you give us permission, we might even publish the idea on our blog 'Whispers from the Other-Verse', giving you the credit of course.
Labels:
Gethsemane Games,
Map,
Maps,
Modern,
New Release,
News,
Post Apocalyptic
Wednesday, 19 April 2017
Spring Fantasy Sale!
It is now officially spring here in the UK and you know what they say, in the spring a gamer's fancy turns to Fantasy!
Well okay, by 'They' I mean'I' and by 'Say' I mean, 'I've just made this up this instant', but still. IT's certainly true that for me as the days grow liter I find myself turning towards Fantasy as my genre of choice. Not sure how I acquired that association but anyway, I'm waffling now, so back to the point!
For 1 Week only I am selling all the PDFs in my fantasy range - 'Spelldancer' at an incredible knock down price of between $1 and $2 each with the following special codes.
Simply add the code at check out OR purchase the product through the URL given which will automatically add the discount.
Hurry though, the sale only lasts till April 27th (The fact my mortgage payments are due on the 28th is totally coincidental, obvs). ;)
So snap up a bargain now!
Here are the Deals:-
Rules
Spelldancer Revised Rules for $2
Use Code 96593a1737
Or visit http://www.rpgnow.com/browse.php?discount=96593a1737
Adventure Modules
Well okay, by 'They' I mean'I' and by 'Say' I mean, 'I've just made this up this instant', but still. IT's certainly true that for me as the days grow liter I find myself turning towards Fantasy as my genre of choice. Not sure how I acquired that association but anyway, I'm waffling now, so back to the point!
For 1 Week only I am selling all the PDFs in my fantasy range - 'Spelldancer' at an incredible knock down price of between $1 and $2 each with the following special codes.
Simply add the code at check out OR purchase the product through the URL given which will automatically add the discount.
Hurry though, the sale only lasts till April 27th (The fact my mortgage payments are due on the 28th is totally coincidental, obvs). ;)
So snap up a bargain now!
Here are the Deals:-
Rules
Spelldancer Revised Rules for $2
Use Code 96593a1737
Or visit http://www.rpgnow.com/browse.php?discount=96593a1737
Adventure Modules
Born In Flames: Book 1 for £2
An adventure for starting characters
Use Code 9661362555
Or visit http://www.rpgnow.com/browse.php?discount=9661362555
Use Code 9661362555
Or visit http://www.rpgnow.com/browse.php?discount=9661362555
Secret
of Serpents Tor for £1
Adventure scenario. An ancient evil walks the land after curious farmers accidentally uncover a long sealed cavern in the earth. Can the PCs drive the Serpent-men back into their ancient prison?
Use Code 966b7393ad
Sulphur pits of Nathezda for £1
Forgotten since the Mage wars the ancient demon Nathezda harbors many of his own secrets. Now, tired of hiding and grown bold that his old enemies are no longer a match for him the demon begins to stir once more.
In this adventure the heroic PCs may face more than they bargained for and may even learn the fate of one of the lost lords of the Malmori.
A scenario for experienced and powerful PCs
A scenario for experienced and powerful PCs
Use Code 967a5b29a5
Trouble
at the Troubadour's Rest for $1
Horror meets fantasy in this dark adventure for the Spelldancer RPG which can easily be modified for use with other systems.
The party and a few bedraggled fellow travelers seek shelter at a travelers inn somewhere in the Twin Kingdoms when they blunder into something far more dangerous than a bowl of broth and a bed for the night.
Use Code 96854839d9
Source Books and Gazateers
City Book 1: The City of Vor-Laran for $1
Compatible with any fantasy RPG the city book describes the vibrant urban environment of Vor-Laran, first capitol of the Empire in detail with adventure and plot ideas, notable NPCs, places of note in the city and much more.
Use Code 967f183c24
City Book 2: Port Apek for $1
Compatible with any fantasy RPG the city book describes the vibrant urban environment of Port Apek in detail with adventure and plot ideas, notable NPCs, places of note in the city and much more.
Use Code 966660e175
Or visit http://www.rpgnow.com/browse.php?discount=966660e175
Use Code 966660e175
Or visit http://www.rpgnow.com/browse.php?discount=966660e175
Secrets
of the Sea Kingdoms £1
The mysterious Sea Kingdoms have have perhaps more of an impact upon the world of Elizium than any other nation of comparable size. Their constant raids along the Eroon coast lead to the foundation of the Gothman alliance which became the Empire. There contact with the Felixiads of D'Grathia resulted in the freeing of human slaves there.
Their raids against the Western Isles lead the islanders to seek defense by becoming an Imperial protectorate.
Where other lands shun magic, in the Sea Kingdoms it is the core of their religion.
Even today the sales of Sea Kingdom warships strike fear into all but the strongest of hearts.
'Secrets of the Sea Kingdoms' details the culture, magic, religion, geography and unique creatures of the region in great detail and includes rules for sea going adventure.
Use Code 9675bd013b
Tuesday, 21 March 2017
'Kenopsia' Chapter 3 now available on Youtube.
Based on our popular 'Pandora's Wake' RPG, 'Kenopsia' is the first book in the 'Pandodora's Wake: The Nomad Chronicles' series.
Chapter 3 of the audio book is now available to hear on Youtube, read by the author.
Chapter 3 of the audio book is now available to hear on Youtube, read by the author.
A disturbing encounter for Knut and the nomads on the way to Bex interrupts their quest for a hospital.
Who or what is responsible for destroying the UN column on the road?
Cerubim and Dr. Almandinger begin to suspect a troubling possibility and Joanas has some more bad news for the group.
GM's Map #12 Released. Mansion (Perfect for your Haunted House Scenarios)
Just $1, introductory offer
Mansions, grand houses of the rich and famous, often steeped in history and dating back several centuries.
The mansion presented here is a medium to large example of a type of mansion that would have been built from the early 18th century onwards in Britain, Europe or America.
Mansions, grand houses of the rich and famous, often steeped in history and dating back several centuries.
The mansion presented here is a medium to large example of a type of mansion that would have been built from the early 18th century onwards in Britain, Europe or America.
4 levels in all, a basement, ground floor, first floor and attic levels all mapped out in JPEG, and BitMap as well in a PDF with notes form the author. Just $1 as part of an introductory offer.
Scenario Ideas
Large houses such as this are a staple of Gothic horror, since they tend to have a long history they make ideal locals for ghost stories or other tales of Gothic horror.
Large houses such as this are a staple of Gothic horror, since they tend to have a long history they make ideal locals for ghost stories or other tales of Gothic horror.
Similarly mansions often feature in detective and mystery fiction. We are all probably familiar with the inspector sent to investigate a murder at a mansion house during a social gathering or country retreat.
Fans of hiest drama should have no problem finding a use for a mansion map in a daring robbery stile adventure. Perhaps the party seek to steal a valuable painting from the wall or the lady of the manors jewels.
In espionage games the manor house may be the home of some nefarious agency or foil to the PCs who they seek to confront or perhaps they are out to put his house under surveillance, wiring it with listening devices or hidden camera's.
The house could make an interesting base of operations for a group of survivors in a post apocalyptic world. Certainly a mansion house is not as secure as a castle but can post apocalyptic beggars be choosers?
Mystery and horror may be the commonly accepted order of the day for places such as this, but don't shy away from letting your imagination run riot and finding ways to use the mansion in any genre of play you wish.
http://www.rpgnow.com/product/207909/GMs-Maps-12-Mansion?src=hottest_filtered
http://www.rpgnow.com/product/207909/GMs-Maps-12-Mansion?src=hottest_filtered
Labels:
Gethsemane Games,
Haunts and Horrors,
Horror,
Map,
Maps,
Modern,
News
Monday, 27 February 2017
Four Rivers Games Convention
Gethsemane Games will be attending the Four Rivers Games Convention in Newcastle on the 20th and 21st of May
Here is a little bit about it form the organisers, Impossible Gears:-
What is the Four Rivers Gaming Convention?
Four Rivers Gaming Convention is a two-day gaming convention in Newcastle, featuring tabletop role-playing games, wargames, board games, collectable card games, and live role-playing games (LARP)
What is the aim of Four Rivers Gaming Convention?
Four Rivers Gaming Convention aims to bring together the established roleplaying, wargaming, boardgaming, and LARP groups within the North East to share their hobby with each other, and those entirely new to the hobbies
Why 'Four Rivers'?
The event is named after the major rivers of the North East - the Tweed, Tyne, Wear and Tees Rivers
What is going to be happening there?
Free gaming tables are going to be offered to established gaming/LARP clubs/societies in the North East, on which they can run demonstration games and introduce visitors to their hobby and their clubs - flyers can be given out freely - it's a great opportunity to expand membership and get to know gamers from all over the region
Where is the event?
Four Rivers is based at The Discovery Museum in Newcastle; we're using the incredibly impressive Great Hall and the Turbinia Atrium around The Turbinia Steamship
How much is entry?
Nothing, it's free and open to the public
When is it? What are the opening times?
The event takes place on the 20th and 21st of May. We will be open from 11-4pm and 7-11pm on Saturday...the evening gaming period forms part of the very popular Late Shows, and a pay bar will be available. On Sunday we're open 11-3pm
Isn't that Comic Con weekend?
Yes, which means it's the perfect chance to go 'full geek' and attend both if you like! (we are free remember! and open till 11pm on the Saturday!)
Will there be traders?
Of course! if you're a company that makes or sells gaming goodies, LARP weapons and costumes, develop your own games, or anything else within the glorious pantheon of game geekery - get in touch via Impossible Gears on Facebook or impossiblegears.com . We'd love to see everyone there, from large companies to small independent traders. Single and double pitches are available, and we've aimed to keep the prices as low as possible for a full weekend event - £70 for a single, £130 for a double
I'm in an established gaming group and we'd like to run some games - how do I get involved?
Message me via Impossible Gears on Facebook or impossiblegears.com , and we can talk about what we can offer and what we'd need from you
Does the event have disabled access?
Yes, there's a lift to all floors
Food and Drink?
Yes, the museum has a cafe and there'll be a cafe in the Great Hall too
Is there a changing area for LARPers? what about a stage to have a fight on?
Yup to both of those
Free you say?
Yes, it's a totally free event to attend
Here is a little bit about it form the organisers, Impossible Gears:-
What is the Four Rivers Gaming Convention?
Four Rivers Gaming Convention is a two-day gaming convention in Newcastle, featuring tabletop role-playing games, wargames, board games, collectable card games, and live role-playing games (LARP)
What is the aim of Four Rivers Gaming Convention?
Four Rivers Gaming Convention aims to bring together the established roleplaying, wargaming, boardgaming, and LARP groups within the North East to share their hobby with each other, and those entirely new to the hobbies
Why 'Four Rivers'?
The event is named after the major rivers of the North East - the Tweed, Tyne, Wear and Tees Rivers
What is going to be happening there?
Free gaming tables are going to be offered to established gaming/LARP clubs/societies in the North East, on which they can run demonstration games and introduce visitors to their hobby and their clubs - flyers can be given out freely - it's a great opportunity to expand membership and get to know gamers from all over the region
Where is the event?
Four Rivers is based at The Discovery Museum in Newcastle; we're using the incredibly impressive Great Hall and the Turbinia Atrium around The Turbinia Steamship
How much is entry?
Nothing, it's free and open to the public
When is it? What are the opening times?
The event takes place on the 20th and 21st of May. We will be open from 11-4pm and 7-11pm on Saturday...the evening gaming period forms part of the very popular Late Shows, and a pay bar will be available. On Sunday we're open 11-3pm
Isn't that Comic Con weekend?
Yes, which means it's the perfect chance to go 'full geek' and attend both if you like! (we are free remember! and open till 11pm on the Saturday!)
Will there be traders?
Of course! if you're a company that makes or sells gaming goodies, LARP weapons and costumes, develop your own games, or anything else within the glorious pantheon of game geekery - get in touch via Impossible Gears on Facebook or impossiblegears.com . We'd love to see everyone there, from large companies to small independent traders. Single and double pitches are available, and we've aimed to keep the prices as low as possible for a full weekend event - £70 for a single, £130 for a double
I'm in an established gaming group and we'd like to run some games - how do I get involved?
Message me via Impossible Gears on Facebook or impossiblegears.com , and we can talk about what we can offer and what we'd need from you
Does the event have disabled access?
Yes, there's a lift to all floors
Food and Drink?
Yes, the museum has a cafe and there'll be a cafe in the Great Hall too
Is there a changing area for LARPers? what about a stage to have a fight on?
Yup to both of those
Free you say?
Yes, it's a totally free event to attend
DISCOUNT: PANDORA'S WAKE RPG
We have our first discount for readers of the Gethsemane Games Blog!
Get the Post Apocalyptic RPG 'Pandora's Wake' in PDF format for just $3 from RPGnow with the following Link:
Get PDF for $3
The Pandora Event ripped holes in the very fabric of our reality. Holes that let The Other-Verse in, a nightmarish world beyond our own, filled with deadly flora and fauna.
Get the Post Apocalyptic RPG 'Pandora's Wake' in PDF format for just $3 from RPGnow with the following Link:
Get PDF for $3
Pandora's wake is an exciting Post Apocalyptic RPG in which survivors struggle to live day to day in a world overrun by the hellish creatures of a nightmare world. Bandits and rival groups add to the danger, and the radioactive wastes of man's attempt to drive back the Other-Verse with nuclear weapons dot the landscape.
The game uses the 3rd generation of the Gethsemane Games Roleplay Rules which are highly adaptable to your own play stile. You will need 2 ten sided dice to play (or a dice roller app, of course).
The Pandora Event ripped holes in the very fabric of our reality. Holes that let The Other-Verse in, a nightmarish world beyond our own, filled with deadly flora and fauna.
Deadly bacteria and viruses that we had no defense against brought human civilization to it's knees. As plagues swept away two thirds of the human race, the alien life-forms of the Other-Verse began to emerge through the cracks in the walls of our reality, ever expanding, out competing native, terrestrial life, hunting Earth's own biosphere to the brink of extinction. Turning our world into a hellish copy of the Other-Verse itself. Such is the world into which your characters will step, to struggle for survival against carnivorous plant life and predatory alien creatures as well as desperate gangs of raiders and bandits, competing for the scarce resources that have been left behind in... Pandora's Wake.
A Post Apocalyptic RPG from Gethsemane Games
A Post Apocalyptic RPG from Gethsemane Games
THE ENTROPY EFFECT: Coming Soon from Gethsemane Games
Long ago a mysterious
interstellar race calling themselves the Gubulon broke reality with
their forbidden experiments.
Deep in space one of
their laboratory vessels was stricken by a disaster of it's own
making. Breaking up the vessel found itself, somehow, on a small
planet in the Sol system.
Now, in a desperate
attempt to repair the harm they have done the Gubulon send small
'Reality Repair Teams' to earth to re-capture the escaped experiments
and to restore reality to how it should be. Composed of clones grown
from captured human genetic material spliced with the Gubulon's own
DNA the reality repair teams search the Earth for signs of the
escaped creatures that warp reality wherever they go. By following
rumours of the strange and weird these 'Entropy Stalkers' must close
in on their prey and all the time seek ways to undo the damage done,
to restore reality to it's default settings.
As Entropy Stalkers the
PCs must join the reality repair teams and descend to Earth to join
the never ending mission to put right what their masters got wrong.
To chase the madness and go into the very heart of warped reality to
try and repair what was broken. All the while without revealing
themselves, their mission or the truth to the natives of 21st
century Earth.
THE ENTROPY EFFECT
A game of reality
warping sci-fi horror on contemporary Earth.
Due for release in
October 2017.
Adventure Modules for The Entropy Effect, coming in 2017/2018
'Sharp Teeth Pretty
Teeth' – An introductory mission for first time reality repair
teams. As they are inserted via stealth shuttle over the Alaskan
interior the teams shuttle is hit by an unexplained EMP pulse that
causes it to crash. The team must escape the ruined shuttle, destroy
all evidence of extra-terrestrial technology and escape the crash
site before the local Terran's can investigate.
Meanwhile, entropy
mutants stalk the area and the town the PCs are heading for has just
been attacked with fatal results. Can the PCs contain the problem
and either save the mutant's by restoring reality or, failing that,
eradicate the mutants before they can do any more harm?
(I will probably include this one in the main rule book as a starting adventure).
(I will probably include this one in the main rule book as a starting adventure).
'Talbot Syndrome' –
One of the survivors of the mutant attack on the town was medi-vaced
to Anchorage for treatment, but with other survivors being tainted
the PCs realise they must follow, find the man and stop him from
mutating. Are they already too late? And what are the strange things
that haunt the hospitals mortuary and laboratory? How are they
connected to the casualty or is this a new threat?
'The 13th
Floor' – A New-York hotel with a history of unexplained
disappearances and strange going's on draws the teams attention. Why
does it's Entropy level fluctuate from zero (normal) to alarmingly
close to a full blown reality fracture? What happened to the guests
that have disappeared over the last 4 decades?
How come the lift seems to be heading to the 13th floor of a hotel that only has 12?
How come the lift seems to be heading to the 13th floor of a hotel that only has 12?
'Bleak House' - The
Abramovitch house has been abandoned since before Alsaka was bought
from the Russian's. The locals won't go near it for fear of what
they say lives there. Those foolish enough to ignore the warnings
either disappear or come back half mad with fear and telling wild
tales. Yet none of the tales that victims of that place tell seem to
match. Just what is going on at the old mansion, and can the team
survive long enough to repair what is broken?
'A Tornit of Willow' –
A dozen people swear they saw the Sasqatch watching them as they
fished in the river north of the small town of Willow. One claims he
followed it's tracks and found a stand of trees that had been
uprooted and planted upside down. The indigenous people speak of a
race of hairy giants in the woods with a long standing grudge against
mankind, and there is a strange, oily, substance in the river that
mutates all it touches. Can the Entropy Stalkers get to the bottom
of what is really going on and can they put reality back together
again?
'Number Station' –
The Entropy Stalkers hear a mysterious transmission, one of Earth's
many mysterious 'Number Stations', only this one seems even more
mysterious than most. According to their research the transmission
seems to be coming from a decommissioned cold-war listening station
at 'Coopers Creek'. A place that has already claimed one expedition,
academics from MacReady springs who responded to a similar radio
transmission over 20 years ago and were never seen again. Now the
last survivor of the failed Forest Ranger expedition sent after the
missing academics is suffering from Dementia but the impossible
stories he tells of what happened in 1993 may contain more truth than
anyone but the Entropy Stalkers dare imagine.
Labels:
Entropy Effect,
Gethsemane Games,
Horror,
News,
Sci-Fi,
SF
Welcome to the new blog page for Gethsemane Games.
Welcome to the new blog
page for Gethsemane Games.
Here you will find news
and articles about and for our products. The blog will serve as a
sort of online magazine, with short adventure ideas, new rules,
articles about our games, news of upcoming products and occasional
offers and freebies.
If you are not already
familiar with Gethsemane Games, her is a little bit about us...
Gethsemane Games is a
small press games company producing tabletop RPGs and Wargames as
well as related fiction and even audio fiction. The company consists
of just one full time member, me, Bryan F Irving. I write most of
our games and do the layout. For some projects I am joined by fellow
writer M R McGowan.
Our lines include
Fantasy, Horror and Post Apocalyptic SF and is expanding all the
time. I also release regular GMs supplements like the GMs map's
range.
You can find the
Gethsemane Games Website at
http://gethsemanegames.wixsite.com/gethsemanegames
If you would like to get in touch drop me an email at gethsemanegames@gmail.com
If you would like to get in touch drop me an email at gethsemanegames@gmail.com
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