Lulu are having a 30% off sale on all printed products, including Gethsemane Games books and games. Just enter the code
LULU30
At check out to save 30%
This code is only valid until midnight tonight, so act fast!
http://www.lulu.com/spotlight/dj_ghostuk
Friday, 24 November 2017
Monday, 13 November 2017
GM's Map 32 'Cathedral' Launched
The latest addition to our 'GM's Map' range is now on sale on RPGNow.
The Cathedral, a stone edifice of incredible beauty and design, the pinnacle of the stone mason's art and centre of a diocese. In historical games, the Cathedral may be the sight of some mystery that the PCs are determined to solve, the murder of a bishop or member of the congregation, perhaps? Or is some clue to an ancient riddle or blasphemous secret hidden in its architecture, vaults or statuary?
A perfect venue for both Gothic and Eldritch horror. Perhaps the Cathedral is haunted by some ghost or entity that is growing increasingly malevolent or which knows some secret the PCs must convince it to reveal to them. Eldritch horrors may lurk within the vaulted halls or be trapped beneath the consecrated floors, scheming to escape and wreak their vengeance on humanity.
Used in a fantasy setting the Cathedral is a great place for friend and foe alike. Perhaps the PCs need to seek out one of the clerics in the cathedral to recruit them to their party or ask them for help or perhaps the cathedral is the home of some malevolent sect that the party are sworn to bring down. A necromancer may have already seized control of the building, or be trying to do so, in order to summon back the dead interred in the crypts beneath to add to a growing army of the dead.
Even in a post-apocalyptic world, the cathedral may still stand, a rallying point for desperate survivors or the home of a nefarious apocalypse cult that seeks to enslave those who dwell nearby or spread its message in a new post-apocalyptic crusade.
A perfect venue for both Gothic and Eldritch horror. Perhaps the Cathedral is haunted by some ghost or entity that is growing increasingly malevolent or which knows some secret the PCs must convince it to reveal to them. Eldritch horrors may lurk within the vaulted halls or be trapped beneath the consecrated floors, scheming to escape and wreak their vengeance on humanity.
Used in a fantasy setting the Cathedral is a great place for friend and foe alike. Perhaps the PCs need to seek out one of the clerics in the cathedral to recruit them to their party or ask them for help or perhaps the cathedral is the home of some malevolent sect that the party are sworn to bring down. A necromancer may have already seized control of the building, or be trying to do so, in order to summon back the dead interred in the crypts beneath to add to a growing army of the dead.
Even in a post-apocalyptic world, the cathedral may still stand, a rallying point for desperate survivors or the home of a nefarious apocalypse cult that seeks to enslave those who dwell nearby or spread its message in a new post-apocalyptic crusade.
In this product, you will find floor plans of the cathedral itself, its towers and lofts and the crypts beneath for you to work into your games however you see fit.
Comming soon to the range: 'Medieval Manor House'
Comming soon to the range: 'Medieval Manor House'
Monday, 6 November 2017
GM's Map #31: Secret Underground Laboratory Out Now!

What sinister experiments are taking place in the secret laboratories deep beneath the ground?
What secrets lurk there that could save or damn mankind?
This map pack details a 4-storey secret laboratory complex with security, accommodation and several labs in which various nefarious experiments can take place.
Or perhaps the laboratories are humanities last best hope to stave off global disaster?
Whatever is going on down there, one thing is for certain, someone else wants to know about it.
Since the enlightenment humanity has had a love hate relationship with science. It has driven our culture and our development, expanded our knowledge, extended our lie expectancy, eradicated certain diseases, improved our ability to fight other diseases. It has given us modes of transport and communication that have effectively shrunk our world. The knowledge we have gained has revolutionized every aspect of our lives. Yet, from the early days many have also viewed it with suspicion. From those who saw it as a challenge to religion or a blasphemy against god to the Luddites who saw the rise of industrialization as a threat to their livelihood. Much of our science fiction, even from the early days of the genre, has warned of the dangers of meddling in things we do not entirely understand or which may be dangerous and mysterious. Mary Shelley's 'Frankenstein' (which itself is in part inspired by a far older story, as evidenced by its subtitle 'A modern Prometheus') is a famous example but our literature is littered with examples. The American sci-fi of he 50s cautioned us against robotics and atomic physics (just listen to old episodes of classic radio drama such as X Minus one or Dimension X for examples).
Our horror and post-apocalyptic literature are also littered with examples of the science run amok theme.
It isn't all negative, of course, in superhero literature scientists are often the villains but are also often the heroes or the cause of how a hero comes to be. In many SF or disaster tales, it is a band of plucky scientists working around the clock in a secret laboratory that are often depicted as humanities only hope of survival.
With these things in mind, the potential for a secret laboratory complex in RPGs is staggering.
The PCs may represent the secessionist, trying desperately to hold back some global disaster or simply trying to escape the facility as some menacing alien dimension rips its way into our world it the theoretical physics laboratory (one for the 'Pandora's Wake' players among you, perhaps?).
They may be a band of covert operations specialists tasked with raiding the laboratory and learning its secrets for a rival government or corporation.
Perhaps they are escapees who had been held here, destined for a ghastly fate as experimental subjects?
Let your imagination run riot.
If you come up with a particularly interesting idea for how to use this map, we would love to hear about it! You can email us at gethsemanegames@gmail.com and let us know. If you give us permission, we might even publish the idea on our blog 'Whispers from the Other-Verse', giving you the credit of course.
Labels:
Gethsemane Games,
Map,
Maps,
Modern,
New Release,
News,
Post Apocalyptic
Friday, 3 November 2017
Entropy Effect Postponed till 2018
It is with a little disappointment that I have to announce I have had no choice but to postpone the release of our forthcoming contemporary Sci-fi/Horror/warped reality RPG 'The Entropy Effect' until 2018.
As many of you may know I had planned to release the game for Haloween this year but that was not to be due entirely to circumstances beyond my control.
This has been quite a difficult year for me on a personal level, marred with a series of bereavements. I tried to maintain my planned work schedule as best I could despite this but by the middle of the year my Grandfather, with whom I was very close, fell terminally ill and I chose to spend as much of the time he had left as I could with him. By the middle of summer, his health had taken a particularly sharp downturn and he was admitted to hospital. My family and I spent a significant portion of each day by his bedside and work was placed very much on the back burner. Since his passing, I have returned to work but by then the project was too far behind for me to complete it on time without the quality suffering significantly.
I have put years of my life into Entropy Effect and I want it to be the best I can make it, so I decided to postpone it until next year rather than rush it.
I am truly sorry for the inconvenience, I know many of you were looking forward to it, but rest assured the project is still in the works and will be launched as soon as I feel it is ready.
Thank you all so much for your patience and understanding.
Tuesday, 24 October 2017
GM's Map Halloween Special Launched
Map making can be time-consuming and sometimes frustrating for GMs, especially GMs with limited time to begin with. In our new 'GM's Maps' range, we will be providing a range of pre-made maps for you to use in your games.
Mist swirls about the skeletal trees as the two figures creep towards the darkened house on midnight lane. The cold seeps into their bones as each one goads the other on,
“You scared bro?”
“Me? N... no, it's just a house. They are only stories, what's to be afraid of?”
“You scared bro?”
“Me? N... no, it's just a house. They are only stories, what's to be afraid of?”
“Yeah. Yeah, that's right. Just stories,”
From the attic window, a pale face watched the two students approach. Long dead eyes glared at the two young men.
“Oh yes!” it hissed, “Just stories. The truth is much worse!”
From the attic window, a pale face watched the two students approach. Long dead eyes glared at the two young men.
“Oh yes!” it hissed, “Just stories. The truth is much worse!”
Our Halloween special is an American Colonial style house ripe for the haunting by whatever ghosts, ghouls or ghastly creatures you care to summon up.
Publisher's Licence
Publishers wishing to use this map in their own products may do so subject to the following restrictions;
You may use the map in your own adventures or supplements provided you add your own content.
This map may not be resold as part of a product that is intended primarily as a map or collection of maps.
If you use this map please credit the author B F Irving and Gethsemane Games and include the line “Map created with Campaign Cartographer 3 by Profantasy Software”
Thursday, 19 October 2017
Modular Lunar/Planetary Station
As humanity reaches for the stars colonies begin to spring up on moons, planets and other bodies wherever our ships can reach. From research stations to small colonies.
Don't be left behind in the new space-race! At MLPS we have the answer to all your exoplanetary station needs with the Modular Lunar/Planetary Station!
Don't be left behind in the new space-race! At MLPS we have the answer to all your exoplanetary station needs with the Modular Lunar/Planetary Station!
MLPS, the drive behind space exploration.
The Modular Space Station is the latest in our GM's maps range. with 12 modules in the pack and a sample layout for a small station using the modules.
A sample module from the pack:
Monday, 2 October 2017
Hallowe'en Sale!
Hallowe'en Sale
Its that time of the year when everyone's thoughts turn to those things which go bump in the night!
In order to help you make this Halloween extra spooky, Gethsemane Games has placed all of our 'Haunts and Horrors' Gothic horror line PDF products on sale for just £1, that's One British Pound (actually, make that ninety-nine pence, we really love Hallowe'en!).
Happy Hauntings!
http://www.rpgnow.com/browse/pub/3429/Gethsemane-Games
Haunts And Horrors 2nd ed.
There are many dark and desolate places in the world. Places where the Haunts and the Horrors lurk, waiting to prey upon the unwary. Where practitioners of magic indulge in their dark arts, for good or for ill.
Step from the present into the gas-lit world of the 19th century, or investigate the paranormal mysteries of today Face the supernatural horrors from the folklore of many diverse cultures, and struggle against creatures beyond common philosophies, the haunts and horrors that plague ' nightmares.
Haunts and Horrors is a flexible horror RPG intended to let GMs set their games in any period of history they choose, from the Georgian period to the modern day.
Suffer Little Children
http://www.rpgnow.com/product/134145/Suffer-Little-Children?cPath=5782_27281
What dreadful curse haunts the dreams of the children of Enfield such that they fear the embrace of sleep?
What foul thing moves them to terror?
Unable to find any physical cause the town doctor turns to the alienists at the Sanatorium for help, yet even they are baffled by the strange malady that sweeps through the town bringing night terrors and fearful dreams to the young.
In north-west England during the reign of Her Royal Highness
Queen Victoria, something terrible troubles a sleepy village.
A strange white figure is seen in the night.
What terrible secret of the town's past is behind the mystery?
Or is the new waterworks to blame, as so many claim?
And what role does the crumbling folly in the grounds of the high house have to play in all of this? Built from stones so ancient they have seen the dawn of man, inscribed with ancient symbols of a lost culture.
Could that hold the key?
In “Suffer Little Children” the players must unlock these secrets and defeat a foul enemy with the aid of unlikely allies and beset with terrible dreams and visions of their own.
The Curse of Amun Menetnashte
http://www.rpgnow.com/product/205657/The-Curse-of-Amun-Menetnashte?cPath=5782_27281
For over two thousand years a forgotten Egyptian Sorcerer has lain at rest within his tomb, lost beneath the sands of Egypt. Until now.
Unwittingly the Percival-Papadokis expedition have awoken the Sorcerer from his slumber and his restless Ba and Ka, aspects of his spirit self, seek restitution for an ancient wrong.
Drawn into the events that result from the awakening of the once forgotten Amun Menetnashte the player characters find themselves enmeshed in a struggle against ghostly apparitions, an undead mummy and ghouls. Worse yet, they must satisfy the conditions of a powerful magical spell or die, becoming the latest victims of...
...The Curse of Amun Menetnashte.
Blood Money
http://www.rpgnow.com/product/112090/Blood-Money?cPath=5782_27281
“Blood Money”, an adventure set in England during the early years of Queen Victoria's reign. The old coaching inn “The little drummer boy” has seen better days, the advent of the railways has hit the inn's custom, but perhaps not so much as the tales of a strange phantom horseman that plagues the highways around the inn.
Who, or what is the dark form that haunts the roads and moors around the old coaching inn "The Little Drummer Boy" and what is the cause of its hatred for the Johnstons?
The Ahriman Tablets
http://www.rpgnow.com/product/215460/The-Ahriman-Tablets?cPath=5782_27281
Set in Egypt in the 1870's 'The Ahriman Tablets' can be either a stand-alone adventure or an interesting follow up to 'The Curse of Amun Menetnashte'.
A curious find among the trade goods of the Bazaar sets the party on an arduous journey into the Kharga Oasis region of Egypt in search of a long lost temple. Thought to be a Zoroastrian fire temple dating back to the Persian occupation of Egypt, the temple hides a dark and sinister secret.
To reach their goal the party must face the hazards of the desert, both real and preternatural as a malevolent force seeks to deter them from uncovering the ancient hidden truths locked within the sand-choked ruins. Pitted against the creatures of desert folklore, the harsh conditions of the Kharga Oasis and their own self-doubt the expedition's tribulations have only just begun for once they find the ancient site their excavations are troubled by yet more mysterious occurrences. The dark spirits that have lain forgotten beneath the desert sands have awoken and regarded the expedition with malevolence as they seek to keep the interlopers from learning the truth of this place.
Subscribe to:
Posts (Atom)